Awareness – Total
Total

Awareness – Total

It was a great deployment, and the adaptability of our technical infrastructure in a strong international context was greatly appreciated.

Guillaume TostivintCo-Founder UrbanGaming
Date : 2020/04/30Place : Remote Meeting type : World Day For SAFETY
100%
Customization
70%
Fun
80%
Serious

Need

This game is a custom remote game that belongs to the Serious Game category of our website.

On the occasion of World Safety Day on Thursday, April 30, 2020, the HSE department wanted to make an escape game available to all Total Group entities worldwide.

The ultimate target was 1000 sites in 130 countries as well as contractors, i.e. a maximum of 200,000 people.

Need

Idea

The original idea was to adapt an existing in-person game that had received favourable reviews. Despite the serious nature of the theme, the common thread throughout the scenario was the song “Staying Alive” by the “Bee Gees”: the participants had to retrieve fragments from the musical score while meeting challenges related to high-risk activities within the Group (Confined spaces, Lifting operations, Powered systems, Hot works, Work at height) The platform was based on HTML technology which made it possible to include features such as timed questions, audio files and touch animations. The game players were completely autonomous and did not require any Game Leaders or assistance of any kind. It could be played individually or as a group, in French or in English

Goals

Understand the issues of the 5 fatal risks to better anticipate them and control them. Foster communication, team spirit and Group values. As the game could be accessed from anywhere in the world, it had to be user-friendly, compatible with many platforms and able to support a very heavy load, even more so as the health crisis called for 100% remote deployment.

Challenges

Awareness – Total
Awareness – Total
Awareness – Total

Between the two people on the screen, both present during a lifting process, who is the ultimate decision maker?

01 - 03

Outcome

800 individual or group sessions were listed when the game was made available.

Outcome
Catalogue teambuilding Urban Gaming

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Transformation & Innovation

« C’était vraiment une superbe manière d’aborder de profonds changements. L’activité a été plébiscitée, mais a surtout généré plus d’impact qu’une plénière classique »

Alexandra BriandResponsable communication interne

Awareness

« Les managers ont été enthousiastes lors de la découverte de ces innovations : ils ont ainsi partagé sur les réseaux sociaux des magasins leur engouement! »

Amandine EscaravageDirection Marketing

Acculturation

« Le format ludique de l’animation a été plébiscité par les managers mais aussi par les autres directions qui l’ont adopté pour leurs propres conventions ! »

Dominique LebarbierCommunication Interne RH

Onboarding

« Les RH Days sont désormais plus efficaces et les collaborateurs se prennent au jeu très facilement ! »

Emmanuel GonzalezDépartement Formation

New Ways of Working

« Les collaborateurs ont pu découvrir leurs nouveaux espaces de travail grâce à ce Serious Game : bien-être, innovation, collaboratif… c’est ça, l’esprit Campus ! »

Laurent BekaertDépartement communication interne

Change Management

« Cet Escape Game nous permet de créer une culture commune. Le taux de satisfaction est de 4.5/5 après déjà 3 séances ! »

Daniëlle Van Den SteenHead of Internal Communications