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Booster – Change management

A game to master the concepts of change management.

Booster – Change management

Booster – Change management
The Concept

A Game dealing with change

A game to master the concepts of change management.

Why don’t we play… for a change?
Adapting to a new situation depends first and foremost on everyone being involved.
The ChangeBooster escape, with its group non-hierarchical approach, is inspired by John Kotter‘s “fable”, Our iceberg is melting!  to illustrate and train for change management.

Change Booster
General Information

Gaming terms

Groupes
Groups

Between 15 and 800 pax - 4 to 6 people per team

The Pitch

Game scenario

Your mission will take you on a virtual journey to China, to rescue pandas threatened with extinction by the disappearance of bamboo. Fortunately, you have volunteered with the Department of Water Resources and Forests!

Scénario du jeu
01

Briefing

The briefing is the first stage in the activity. The teams have a briefcase and a tablet on their table: The Game Master explains the concept of the game and how the tablet works to participants, using visuals and an introductory video.
The presentation time is about 10 minutes.

In Immersion

Visual examples

en immersion 1
en immersion 2
en immersion 3
en immersion 4
en immersion 5
en immersion 6

Here we are!!! You will have to make a video that will be sent to Po to convince him that you are the best team to make this change.
If he is convinced, you will go to China for this extraordinary mission! At first you will have to team define your arguments. What better way than using past experiences to deal with present issues?
Remember a situation in the past when you had experienced change and rely on these 3 questions to exchange and find strong arguments from this experience to convince.

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